There's also a complicated route in the west that will get you to another ship and back to the waiting whirlpool without using a key, if you're willing. Using yet another key, sail through the locked gate to the west and into the awaiting Whirlpool in order to get back to the point at which you initially entered the Whirlpool. Following that track gets you to the south shore of the Island, where you must capture a Pirate ship. ![]() Near the initial entry into this area you'll be able to go south. After entering the dark area (to the right and north of your landing point), work your way northeast. The Shrine of Dexterity is in the southeast area. After the initial north and east travel, work your way south and slightly east. You reach the Shrine of Wisdom by going north from the entry gate of the Shrine of Intelligence. Capture the ship that's waiting for you and sail west to where you can disembark. The Shrine of Intelligence lies behind three locked gates in the north-central area. Be sure to search (ther Command, type "SEARCH") at each shrine. You're on the right track if you encounter two sets of wild horses. The Shrine of Strength is in the west, reached through the mountain entry way in the northwest corner. Peer at a Gem to get the lay of the land, and make a rough sketch. Here you can buy capability points at 100 gold a pop. You'll be cast on the shore of another island where there are four shrines. Loaded with your gold and at least four keys, jump in your ship, find a whirlpool storm and enter it. Repeat this process until you've got quite a load of gold, say 13,000 or so. It's good to have a Thief who can grab the chests, and a Cleric who can heal him. Bribe him (unless you are strong enough to kill off all the guards, not bloody likely!) To the west lies a treasure area, good for about 1,100 gold (about 2,000 if you have the Mark of Force). Go west to the first north possibility, west to the next south possibility, and west again. Go south to the entry on the left side of the screen. Peer at a Gem, and sketch the town, using the sketch to get into the town. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate. You can save the 100 gold bribe fee and a key by entering the maze south of the main entrance. You'll recognize it by the bribable guard standing before a locked gate. Make your way to the town on the island east of the Mainland. Be careful approaching a ship, as the current owners would like to keep it! Once you've secured your own ship, try digging (ther Command, type "DIG") on the two-square island near the island town of Fawn. After leaving, try to find a ship if you don't already have one. More important, in the lower right corner are three guys, each with important clues about Exotic weapons. In it you'll be able to buy better armor and weapons, as well as the keys, powders which negate time, and gems which permit a screen display of the local area. When the moons are in 0,0 conjunction, the town of Dawn will appear below you. When you leave the Castle, go west 8 steps and south 34. With the Mark of the King, you can now get up to 2,550 hit points, again provided that you have enough experience. In the first level you should find two "plates," one of which you should touch. With your 550 points, go to the dungeon in the northeast corner of the island, in the blackened area. You'll be able to get to a maximum of 550 hit points, initially, by (T)ransacting with the King, provided you have enough experience. Consider using a Cleric with 25 Wisdom points, as you'll need all the healing power he can muster. Go to town and buy your front line men bows these have the major advantage of hitting targets from a distance. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. ![]() This is best done within the Castle, avoiding monsters with which you can't cope. Try forming a party and transferring all food and weapons to one member. It's long, even with these gold and time saving clues. ![]() Ultima III There is no set solution to this game. Obviously, this walkthrough contains SPOILERS, so don't read it unless you either don't want to enjoy the game or you are hopelessly stuck. Since the book is no longer available (and mainly talks about games that are no longer available either), I doubt there's anyone that would mind me putting it up. This version had some inaccuracies also, but I corrected the more glaring mistakes I've also changed references that didn't make sense for the Mac version. The only other walkthrough I've seen for Ultima III is from the "Mines of Moria", an old Apple II pirate BBS - it's basically a chopped up version of this edition, with various stupidity and inaccuracies added in. ![]() This walkthrough is taken from an excellent old adventure guide, The Book of Adventure Games (Arrays, Inc.
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